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"It was basically, you're likely to pick among these four sets and that's it. We are making sure sets don't predominate in Diablo 4 Gold." To accomplish this the team has a solution, be sure Legendary Items are the option that is powerful. And with countless added to the game and refined and being designed, create true diversity deciding how you may want to play and that fosters player creativity with.
Another piece of this puzzle is the re-introduction of Runewords with cause and effect Runes that may socket into things adding more nuance to potential build options. "We feel like with Diablo 4 it got into a place where you could not really play your own build, your own way. It was basically, you are going to pick one of those four sets and that is it." A strategy which also extends to the team will balance the loot and fine tune the speed and development of Diablo 4. Though specific details aren't available.
We do know that in its current state tackling higher difficulties or taking on more challenging articles you'll find. Instead equipment that is more potent will be simpler become available or to get. Items with four Legendary affixes where you can only equip one's concept adds more layers into the possible that is end-game. The harm and power curve can be different, and a far cry from speed and utter insanity of Diablo 4.
"Players recognise that games evolve over time," Luis reacts when the discussion change towards the present progression and speed of Diablo 4 admissions. Where loot rains from the heavens. "Where Diablo 4 acquired, after a few Seasons, the balance philosophy was that we would never nerf anything. We now have a different approach. It is just like with the art, it's a different lens through which you take a look at the game."