Testing wearables involves unique challenges (e.g., sensor accuracy). A wearable app development company in New York reveals their QA process. What tools do they use? Join the conversation on beta testing strategies.
Title: The Rise and Regulation of the Rare Breed Trigger
Understanding the Rare Breed Trigger Mechanism
The rare breed trigger is a specially designed trigger system that allows for faster firing speeds by utilizing a unique forced reset mechanism. Unlike fully automatic weapons, the rare breed trigger still requires one trigger pull per shot, making it a semi-automatic component by definition.
Performance Benefits of the Rare Breed Trigger
One of the main appeals of the rare breed trigger is its ability to significantly increase the rate of fire in AR-style rifles. This innovation offers a competitive edge in recreational shooting and is particularly valued in shooting sports where speed and accuracy matter.
Controversy Surrounding the Rare Breed Trigger
Despite being mechanically semi-automatic, the rare breed trigger has sparked legal debates. Some authorities argue that its functionality mimics that of a fully automatic weapon, leading to investigations and regulatory scrutiny from the ATF and other entities.
Legal Status and Market Impact of the Rare Breed Trigger
The rare breed trigger occupies a gray area in firearm legislation. While some states have banned or restricted its sale, others still allow possession. This inconsistent legal status affects manufacturers, distributors, and gun owners alike, creating confusion in the marketplace.
Should You Consider Buying a Rare Breed Trigger?
Before purchasing a rare breed trigger, it’s crucial to research local laws and understand the potential legal implications. While the performance boost is attractive, responsible ownership and compliance with regulations should remain a top priority.
Hey folks, it’s Gaza TV, and today we’re diving deep into the latest POE2 Currency patch notes straight outta China. This isn’t your typical YouTube breakdown with transitions and memes – just a raw reaction and analysis session. If you find this helpful or entertaining, hit that like button, subscribe, and drop a comment to help the channel grow. Alright, with the YouTuber housekeeping out of the way, let’s talk about what’s new, what’s busted, and what’s looking like a W for PoE2.
Restartless Patch and Minion Buffs
Let’s kick it off with the earlier patch notes, which focused heavily on minions and some boss tuning. The developers were aiming to recalibrate the life and damage scaling on minions introduced in patch 0.2. Their intention was to address high-level minions and outliers without nerfing everything across the board — but it didn’t quite work out that way. Players quickly noticed that minions across the board, including core builds, felt underwhelming.
Thankfully, this new update adds around 15% more life to minions in the early campaign. That increase tapers off and becomes neutral by gem level 30. Now, that’s a solid step for campaign viability, but I’m still curious (and cautious) about how they’ll hold up in endgame content, especially without further defense scaling.
I had a great discussion with Kparion, who’s running a Death March Reaver setup where clerics resurrect the Reaver instead of rattling scepters. This kind of creativity is what keeps PoE theorycrafting alive, and I’m excited to see if this hybrid approach (skeletons + spectres) becomes more meta.
Damage Scaling: We’re Back in Business?
The devs also buffed skeletal reavers and archers, returning them to roughly 50-80% of their previous damage, with frost and storm mages still underperforming slightly at around 63%. That said, unused abilities have received some attention, and with the new Muster Support gem granting 7% more damage per different persistent minion summoned, there’s now a real incentive to mix and match. Maybe a lone frost mage will actually serve a purpose beyond aesthetic.
Spear Skill Tweaks and Boss Fixes
Spear-based skills received some solid quality-of-life changes, especially around attack speed and mana cost. Candle Mass was made parryable more often — a subtle yet critical fix for combat flow. Bug-wise, the Candle Mass cleave issue was addressed, and visuals for certain bosses like Blackjaw were cleaned up.
Still no fix for the infamous Spectre Wisp bug, though. So until that’s sorted, skeleton builds might actually be more stable and consistent for endgame content. If you're playing an Infernalist or similar build, mixing in some spectral elements might be the sweet spot for both power and consistency.
Player Balance and Sorcerer Buffs
Once the nerfs were out of the way, Grinding Gear turned their eyes toward underperforming builds. Sorcerers, rejoice! Arc now creates a lightning explosion on shocked enemies (although it no longer shocks itself), Eye of Winter gets bonus elemental damage when passing through other elemental orbs, and Frostbolt’s explosion rate is up by 50%. That’s spicy.
A lot of the frost and ignite archetypes saw significant buffs – longer durations, faster ignite spread (though with reduced radius — kinda a weird choice), and improved ailment synergy overall. Mana-based builds also got a boost, especially through Mana Remnants and Tempest reworks.
But hey… Wildfire Support nerf? Why lower the spread radius when you’re buffing the delay? Just feels awkward. It’s like being handed a pizza with one slice missing. Technically a full pizza experience, but something’s off.
CI and Bleeding: Energy Shield Reworks
This is a big one. Energy shield (ES) users can now be bled, while Chaos Inoculation (CI) builds are immune to it. That means you can bleed enemies with ES builds, opening up some gnarly new options. CI getting full bleed immunity is an indirect buff to Lich builds and ES tanks. It enhances survivability in ways that go beyond just raw numbers — it changes how you can approach mechanics like DoTs and degens.
To top it off, ES-based passives that increased your stun threshold now also reduce the chance of being frozen, shocked, or ignited. That’s a win for all high-end ES builds.
Huntress, Warrior, and Ranger – Class-Specific Buffs
Huntress got some love: Rapid Assault's spears now always cause bleed on detonation, AoE radius was increased, and damage saw a 67% buff. That’s huge! Spearfield also got longer duration and better scaling. Same goes for Herald Blood, which no longer deletes rare/unique corpses — a small fix, but an important one for ritual and corpse builds.
Warrior changes are headlined by Smith Kitava’s Temper Weapon, which now empowers three times per strike and is 25% faster. Armor Break no longer gives enemies a bonus 20% phys damage when monsters apply it — that was a nasty, unintended player debuff, and it’s gone now.
Rangers are also rising: Storm Collar now proliferates shocks in a radius, Lightning Rod saw a 30% damage increase, and Tornado Shot’s duration was increased. All wins here.
New Support Gem: The Inhibitor
GGG introduced The Inhibitor, a new support gem that prevents charges from being consumed and increases damage based on the number of charge types you have. Although the full implementation didn’t make it in time (the per-charge bonus was dropped temporarily), it still looks like a potentially powerful option for charge-based builds, especially with the right ascendancies and mechanics.
QoL: Delirium, Crafting, and UI Fixes
Delirium encounters now last 2.5x longer, which is huge for making them more rewarding and less frustrating.
On the crafting side, artificial orbs have been added to specific campaign locations — finally! Attribute runes are also being introduced to help smooth out early stat requirements, especially for hybrid weapon types. Devs clarified that the changes will eventually apply to wands, staves, and yes — scepters. But not yet. That said, scepter users are still looking for love here.
Another huge win? Rares now show up on the minimap during endgame maps. That was such an easy band-aid fix, and I literally mentioned this as a possible solution. It’s here now, and that’s a massive QoL improvement.
Waterways and Monster Swarms
Matlin Waterways, notorious for its lever puzzle hellscape, just got a big rework. The number of levers was reduced by six. SIX. Thank you. That’s another W.
Monster swarm complaints have also reached GGG’s ears. While they haven’t made specific changes yet, they are actively evaluating overly fast or overwhelming monster groups. Expect updates soon.
Ritual Exploit and Bans – GGG Sends a Message
Lastly, let’s talk about the elephant in the room: the recent Ritual exploit involving a unique tablet and infinite rerolls. It lasted eight hours, and 31 accounts were banned. Good. Some will argue it’s just early access, but the message GGG is sending is clear: exploit the game, and you’re out. That kind of transparency and swift punishment helps protect the integrity of the game’s economy and progression systems.
That said… if that’s the stance, what about high-profile account sharing or RMT cases that haven’t been dealt with? Cough Elon Musk pilot account cough. Consistency matters when you're trying to set an example.
Final Thoughts
Overall? Solid patch. The devs are listening, and even if not every fix is perfect (cough Wildfire radius), there’s genuine progress happening across the board. Minions are back, spellcasting’s more viable, and defensive archetypes are getting real attention. If this is the kind of momentum GGG is bringing to Path of Exile 2, then we’re in for one hell of a ride when the full game drops.
What did you guys think about the changes? Drop your thoughts below. I’ll be watching the full Cisaran interview with Jonathan and Mark next, and POE 2 Orbs I’ll bring you another breakdown soon. Catch you all in the next one — Gaza TV out.
In Diablo IV, pets are not just cute companions but a way to personalize your journey through the dark and brutal world of Sanctuary. Pets are purely cosmetic, providing no real combat advantages, but they add a layer of personality and flair to your character. While there are numerous pets to choose from, none are as thematically fitting as Dorian, the Raven. A raven, with its mysterious and dark aesthetic, fits perfectly into the gothic atmosphere of Diablo IV Items , and its exclusive nature makes it one of the most coveted pets in the game.
Dorian, the Raven, is not available through simple gameplay or microtransactions. Instead, it is tied to Season 7 of Diablo IV, requiring players to complete a series of challenges in the Season 7 Journey. This pet, while purely cosmetic, has become a symbol of dedication and achievement for those who take on the tough grind required to unlock it.
In this guide, we'll take you through the steps needed to unlock Dorian the Raven in Diablo IV, explore why this pet is such a prized companion, and provide tips on how to efficiently complete the Season 7 Journey so you can add this dark and mysterious bird to your collection.
Step 1: Complete the Season 7 Journey
To get Dorian the Raven, you must first complete the Season 7 Journey. This Journey is made up of a series of chapters that you’ll need to complete by achieving various objectives. These objectives range from defeating specific enemies, gathering resources, completing seasonal activities, and more. You’ll need to be prepared for a grind, but the rewards—including Dorian the Raven—are well worth the effort.
Here’s a breakdown of what to expect from the Season 7 Journey:
Chapter 1: Defeat Specific Enemy Types
As with many seasonal challenges in Diablo IV, the first chapter will task you with defeating specific enemy types within the game. These may include:
Elite enemies like Champions or Rares
Named bosses scattered across the world
Certain dungeon enemies found in specific regions
The key to completing this chapter is to keep your eyes open for the required enemies as you venture through Sanctuary. This task may take some time, but don’t worry, as you’ll be progressing through the Journey while doing other activities, such as clearing dungeons or exploring open-world events.
Chapter 2: Gathering Resources
Gathering resources is an integral part of Diablo IV gameplay. In this chapter, you’ll need to collect a combination of materials like:
Rawhide
Herbs
Ore
Wood
These materials are typically gathered while exploring, completing side quests, or engaging in crafting-related activities. You will likely need to complete several rounds of resource collection to meet the required thresholds, so consider focusing on areas rich in these materials.
Chapter 3: Complete Helltides
Helltides are dangerous world events that are introduced periodically throughout the season. During these events, the environment becomes corrupted by demonic forces, offering special loot and rewards. To complete this chapter, you’ll need to:
Participate in Helltides
Defeat the enemies that spawn during the event
Helltides are great for farming high-level loot, so while you’re completing this chapter, you can also improve your gear and acquire powerful items for your journey.
Chapter 4: Complete Nightmare Dungeons
Nightmare Dungeons are a significant feature in Diablo IV, offering players more challenging dungeon runs. These dungeons are often randomized and require more skill and coordination to complete. You will need to:
Complete a set number of Nightmare Dungeons
Fight through increasingly difficult levels and bosses
Nightmare Dungeons are not only an excellent way to grind for powerful loot but also contribute to your progression in the Season 7 Journey. Completing these dungeons can be challenging, so it’s important to go in prepared with strong gear and optimized builds.
Chapter 5: Finish Seasonal Quests and Activities
The final objectives of the Season 7 Journey involve completing a variety of seasonal quests and activities. These may include:
Seasonal side quests that push the narrative of the Season 7 story
Additional world events and challenges specific to the season
Some of these activities will involve interacting with new mechanics introduced during the season, such as specific events, NPCs, or locations. Be sure to check the season’s activity tracker to stay on top of these tasks.
Step 2: Claim Your Raven Pet
Once you’ve completed all of the objectives in the Season 7 Journey, you will be rewarded with Dorian, the Raven. The pet is automatically added to your collection of cosmetic companions, and you can claim it as follows:
Open your Wardrobe: In Diablo IV, the Wardrobe is where you manage your character’s appearance, including cosmetics and pets.
Navigate to the Pets tab: Within the Wardrobe, find the tab dedicated to pets. Here, you will see all of your available pets.
Select Dorian, the Raven: Scroll through your available pets, and you’ll find Dorian, the Raven among them. Simply select it, and the raven will accompany you on your travels through Sanctuary.
It’s important to note that Dorian, the Raven will be permanently added to your collection once you claim it. However, because this pet is exclusive to Season 7, it will no longer be available once the season ends, so be sure to complete the Journey before the season concludes.
What Does Dorian the Raven Do?
While many pets in Diablo IV offer utility, such as increasing loot drops or assisting with resource gathering, Dorian, the Raven serves only a cosmetic purpose. Dorian does not help in combat, nor does it contribute to your overall gameplay efficiency. Instead, it follows you around Sanctuary as a visual companion, adding an element of dark mystery to your character’s appearance.
Why would players want Dorian, the Raven, then? Let’s take a look at the reasons:
1. Unique Symbol of Achievement
Unlocking Dorian is no small feat. The challenges in the Season 7 Journey are designed to test your skill and endurance in Diablo IV, and completing them all demonstrates your commitment to the game. Dorian is not a pet that anyone can just purchase or find; it’s a reward for players who dedicate themselves to completing seasonal content. By having Dorian by your side, you are showing other players that you have successfully completed the tough grind of Season 7.
2. Aesthetic Appeal
Dorian fits perfectly into the gothic atmosphere of Diablo IV. The raven is a symbol of mystery, darkness, and even death, making it a fitting companion for the harrowing world of Sanctuary. If you enjoy immersing yourself in the dark, foreboding lore of Diablo IV, Dorian will add an extra layer of atmosphere to your adventures.
3. A Permanent Cosmetic Reward
Unlike weapons or armor that may become obsolete once you level up, Dorian the Raven is a permanent cosmetic companion that will stay with you through the seasons. It’s a reward that doesn’t get outdated, and it can be used to personalize your character across different seasons.
Final Thoughts
In conclusion, Dorian the Raven is a highly sought-after cosmetic pet in Diablo IV, and unlocking it requires a significant amount of effort and dedication through the Season 7 Journey. While the pet itself doesn’t offer combat advantages, it serves as a symbol of achievement and adds an aesthetic touch to your character. If you’re looking to add this dark and mysterious companion to your collection, make sure to complete the Season 7 Journey before it’s too late.
By following the steps outlined above and committing to cheap Diablo 4 Items the seasonal challenges, you can proudly showcase Dorian, the Raven to other players as a testament to your skill and perseverance in Diablo IV.
MLB The Show 25 has officially arrived, and MLB The Show 25 Stubs after days of early access, players are diving deep into its various modes. While Diamond Dynasty has been a major focus for many, Road to the Show (RTTS) remains a fan-favorite for those who love crafting their own baseball legacy. This year, one of the most intriguing additions to RTTS is the inclusion of metal bats, a staple in college and amateur baseball. But do they actually impact gameplay, or are they just a cosmetic change?
In this deep dive, we’ll explore whether metal bats provide a tangible advantage in MLB The Show 25, test exit velocities, and see if we can break the game’s home run distance records.
The Experiment: Can Metal Bats Boost Power in RTTS?
To test whether metal bats make a difference, I created a power-focused first baseman named Fred Bing Bong (because why not?). The goal was simple: maximize power attributes and see if metal bats lead to higher exit velocities and longer home runs.
Step 1: Optimizing the Player Build
Position: First Base (typically a power-hitting role)
Attributes: All initial skill points allocated to Power vs. Righties and Lefties
Equipment: Equipped the highest-rated metal bat available
Step 2: Adjusting Sliders for Maximum Power
To ensure every swing was a potential moonshot, I tweaked the following settings:
With these adjustments, nearly every swing resulted in a Perfect-Perfect hit, allowing us to measure the maximum possible exit velocities and distances.
Testing Metal Bats: The Results
First Game: Early Signs of Dominance
Right out of the gate, Fred Bing Bong was crushing baseballs:
First Home Run: 116 MPH exit velocity, 450 feet
Second Home Run: 106 MPH, 401 feet
Third Home Run: 110 MPH, 427 feet
While these numbers were impressive, they weren’t significantly higher than what we’ve seen in past MLB The Show games with wooden bats.
Comparing Metal vs. Wooden Bats
In previous MLB The Show titles (particularly MLB The Show 24), players reported exit velocities exceeding 120+ MPH with maxed-out power sliders. However, in MLB The Show 25, even with a fully optimized metal bat build, the highest exit velocity recorded was 115 MPH.
This suggests that metal bats do not provide a noticeable power boost over wooden bats in RTTS.
Possible Reasons for the Lack of Impact
Game Balance: SDS (San Diego Studio) may have intentionally kept metal bats in line with wooden ones to prevent unrealistic gameplay.
Exit Velocity Cap: There appears to be a hard cap on exit velocity, preventing absurdly high numbers regardless of bat type.
Bat Physics: Unlike real-life metal bats (which have a "trampoline effect" for higher ball speeds), MLB The Show 25 may treat all bats similarly in terms of gameplay mechanics.
The Mystery of the Black Pencil Bat
During testing, I stumbled upon an interesting discovery—the Black Pencil Bat, a rare and mysterious piece of equipment rumored to exist in RTTS.
First Appearance: A Twitter user posted a screenshot of the bat in a previous MLB The Show game.
In-Game Sighting: During one of my games, I noticed a teammate in the dugout wielding the Black Pencil Bat, confirming its existence.
Can You Use It? As of now, it’s unclear how to unlock it or whether it provides any unique benefits.
Is the Black Pencil Bat just a cosmetic item, or does it have hidden power boosts? This remains one of RTTS’s biggest mysteries, and I’ll continue hunting for it in future sessions.
Draft Stock and College Ball: Does Performance Matter?
Despite hitting multiple 450+ foot home runs in high school, my draft projections were shockingly low—ranging from the 2nd to 8th round. This seemed unrealistic, given the absurd numbers Fred was putting up.
Instead of risking a late draft pick, I chose to attend Texas Christian University (TCU), a 5-star program for skill development. This allowed me to further boost my power attributes before entering the MLB draft.
College Performance: Breaking Records
In college, I managed to hit my longest home run yet:
459 feet, 115 MPH exit velocity
While this was an improvement, it still felt capped compared to previous games where 500+ foot bombs were possible with maxed sliders.
Final Verdict: Do Metal Bats Matter in MLB The Show 25?
After extensive testing, here’s the conclusion:
Metal bats do not provide a significant power boost over wooden bats in RTTS.
Exit velocities appear to be capped around 115-116 MPH, regardless of bat type.
The biggest factors in hitting massive home runs remain:
Why Would SDS Include Metal Bats If They Don’t Change Gameplay?
Realism: College and high school players use metal bats, so their inclusion adds authenticity.
Customization: Players enjoy personalizing their RTTS experience, even if equipment doesn’t drastically alter performance.
Future Updates: SDS may adjust bat physics in later patches if players demand more differentiation between bat types.
What’s Next in My RTTS Journey?
Unlocking the Black Pencil Bat – Does it have hidden perks?
Testing More Perks – Can certain abilities push exit velocities beyond 116 MPH?
Pushing for 500+ Foot Home Runs – Is it possible with further attribute upgrades?
Community Discussion: What’s Your Experience?
Have you tried using metal bats in RTTS? Have you noticed any differences in power? What’s the longest home run you’ve hit in MLB The Show 25?
Let me know in the comments! And if you're looking to boost your Diamond Dynasty team, check out MMOexp.com for buy MLB Stubsto build your ultimate squad.
Stay tuned for more MLB The Show 25 experiments and breakdowns!
Patients are taught to read food labels, understand macronutrients, and identify hidden sugars or unhealthy fats. These skills make them more independent and tirzepatide injections for weight loss informed consumers, able to maintain results long after completing the weight loss program.
Hospital security is evolving with advancements in AI, biometrics, and automation. Future trends focus on predictive security measures, smart surveillance, and part-time job integrated emergency response systems to enhance safety in medical facilities.
Title: The Rise and Regulation of the Rare Breed Trigger
Understanding the Rare Breed Trigger Mechanism
The rare breed trigger is a specially designed trigger system that allows for faster firing speeds by utilizing a unique forced reset mechanism. Unlike fully automatic weapons, the rare breed trigger still requires one trigger pull per shot, making it a semi-automatic component by definition.
Performance Benefits of the Rare Breed Trigger
One of the main appeals of the rare breed trigger is its ability to significantly increase the rate of fire in AR-style rifles. This innovation offers a competitive edge in recreational shooting and is particularly valued in shooting sports where speed and accuracy matter.
Controversy Surrounding the Rare Breed Trigger
Despite being mechanically semi-automatic, the rare breed trigger has sparked legal debates. Some authorities argue that its functionality mimics that of a fully automatic weapon, leading to investigations and regulatory scrutiny from the ATF and other entities.
Legal Status and Market Impact of the Rare Breed Trigger
The rare breed trigger occupies a gray area in firearm legislation. While some states have banned or restricted its sale, others still allow possession. This inconsistent legal status affects manufacturers, distributors, and gun owners alike, creating confusion in the marketplace.
Should You Consider Buying a Rare Breed Trigger?
Before purchasing a rare breed trigger, it’s crucial to research local laws and understand the potential legal implications. While the performance boost is attractive, responsible ownership and compliance with regulations should remain a top priority.
Hey folks, it’s Gaza TV, and today we’re diving deep into the latest POE2 Currency patch notes straight outta China. This isn’t your typical YouTube breakdown with transitions and memes – just a raw reaction and analysis session. If you find this helpful or entertaining, hit that like button, subscribe, and drop a comment to help the channel grow. Alright, with the YouTuber housekeeping out of the way, let’s talk about what’s new, what’s busted, and what’s looking like a W for PoE2.
Restartless Patch and Minion Buffs
Let’s kick it off with the earlier patch notes, which focused heavily on minions and some boss tuning. The developers were aiming to recalibrate the life and damage scaling on minions introduced in patch 0.2. Their intention was to address high-level minions and outliers without nerfing everything across the board — but it didn’t quite work out that way. Players quickly noticed that minions across the board, including core builds, felt underwhelming.
Thankfully, this new update adds around 15% more life to minions in the early campaign. That increase tapers off and becomes neutral by gem level 30. Now, that’s a solid step for campaign viability, but I’m still curious (and cautious) about how they’ll hold up in endgame content, especially without further defense scaling.
I had a great discussion with Kparion, who’s running a Death March Reaver setup where clerics resurrect the Reaver instead of rattling scepters. This kind of creativity is what keeps PoE theorycrafting alive, and I’m excited to see if this hybrid approach (skeletons + spectres) becomes more meta.
Damage Scaling: We’re Back in Business?
The devs also buffed skeletal reavers and archers, returning them to roughly 50-80% of their previous damage, with frost and storm mages still underperforming slightly at around 63%. That said, unused abilities have received some attention, and with the new Muster Support gem granting 7% more damage per different persistent minion summoned, there’s now a real incentive to mix and match. Maybe a lone frost mage will actually serve a purpose beyond aesthetic.
Spear Skill Tweaks and Boss Fixes
Spear-based skills received some solid quality-of-life changes, especially around attack speed and mana cost. Candle Mass was made parryable more often — a subtle yet critical fix for combat flow. Bug-wise, the Candle Mass cleave issue was addressed, and visuals for certain bosses like Blackjaw were cleaned up.
Still no fix for the infamous Spectre Wisp bug, though. So until that’s sorted, skeleton builds might actually be more stable and consistent for endgame content. If you're playing an Infernalist or similar build, mixing in some spectral elements might be the sweet spot for both power and consistency.
Player Balance and Sorcerer Buffs
Once the nerfs were out of the way, Grinding Gear turned their eyes toward underperforming builds. Sorcerers, rejoice! Arc now creates a lightning explosion on shocked enemies (although it no longer shocks itself), Eye of Winter gets bonus elemental damage when passing through other elemental orbs, and Frostbolt’s explosion rate is up by 50%. That’s spicy.
A lot of the frost and ignite archetypes saw significant buffs – longer durations, faster ignite spread (though with reduced radius — kinda a weird choice), and improved ailment synergy overall. Mana-based builds also got a boost, especially through Mana Remnants and Tempest reworks.
But hey… Wildfire Support nerf? Why lower the spread radius when you’re buffing the delay? Just feels awkward. It’s like being handed a pizza with one slice missing. Technically a full pizza experience, but something’s off.
CI and Bleeding: Energy Shield Reworks
This is a big one. Energy shield (ES) users can now be bled, while Chaos Inoculation (CI) builds are immune to it. That means you can bleed enemies with ES builds, opening up some gnarly new options. CI getting full bleed immunity is an indirect buff to Lich builds and ES tanks. It enhances survivability in ways that go beyond just raw numbers — it changes how you can approach mechanics like DoTs and degens.
To top it off, ES-based passives that increased your stun threshold now also reduce the chance of being frozen, shocked, or ignited. That’s a win for all high-end ES builds.
Huntress, Warrior, and Ranger – Class-Specific Buffs
Huntress got some love: Rapid Assault's spears now always cause bleed on detonation, AoE radius was increased, and damage saw a 67% buff. That’s huge! Spearfield also got longer duration and better scaling. Same goes for Herald Blood, which no longer deletes rare/unique corpses — a small fix, but an important one for ritual and corpse builds.
Warrior changes are headlined by Smith Kitava’s Temper Weapon, which now empowers three times per strike and is 25% faster. Armor Break no longer gives enemies a bonus 20% phys damage when monsters apply it — that was a nasty, unintended player debuff, and it’s gone now.
Rangers are also rising: Storm Collar now proliferates shocks in a radius, Lightning Rod saw a 30% damage increase, and Tornado Shot’s duration was increased. All wins here.
New Support Gem: The Inhibitor
GGG introduced The Inhibitor, a new support gem that prevents charges from being consumed and increases damage based on the number of charge types you have. Although the full implementation didn’t make it in time (the per-charge bonus was dropped temporarily), it still looks like a potentially powerful option for charge-based builds, especially with the right ascendancies and mechanics.
QoL: Delirium, Crafting, and UI Fixes
Delirium encounters now last 2.5x longer, which is huge for making them more rewarding and less frustrating.
On the crafting side, artificial orbs have been added to specific campaign locations — finally! Attribute runes are also being introduced to help smooth out early stat requirements, especially for hybrid weapon types. Devs clarified that the changes will eventually apply to wands, staves, and yes — scepters. But not yet. That said, scepter users are still looking for love here.
Another huge win? Rares now show up on the minimap during endgame maps. That was such an easy band-aid fix, and I literally mentioned this as a possible solution. It’s here now, and that’s a massive QoL improvement.
Waterways and Monster Swarms
Matlin Waterways, notorious for its lever puzzle hellscape, just got a big rework. The number of levers was reduced by six. SIX. Thank you. That’s another W.
Monster swarm complaints have also reached GGG’s ears. While they haven’t made specific changes yet, they are actively evaluating overly fast or overwhelming monster groups. Expect updates soon.
Ritual Exploit and Bans – GGG Sends a Message
Lastly, let’s talk about the elephant in the room: the recent Ritual exploit involving a unique tablet and infinite rerolls. It lasted eight hours, and 31 accounts were banned. Good. Some will argue it’s just early access, but the message GGG is sending is clear: exploit the game, and you’re out. That kind of transparency and swift punishment helps protect the integrity of the game’s economy and progression systems.
That said… if that’s the stance, what about high-profile account sharing or RMT cases that haven’t been dealt with? Cough Elon Musk pilot account cough. Consistency matters when you're trying to set an example.
Final Thoughts
Overall? Solid patch. The devs are listening, and even if not every fix is perfect (cough Wildfire radius), there’s genuine progress happening across the board. Minions are back, spellcasting’s more viable, and defensive archetypes are getting real attention. If this is the kind of momentum GGG is bringing to Path of Exile 2, then we’re in for one hell of a ride when the full game drops.
What did you guys think about the changes? Drop your thoughts below. I’ll be watching the full Cisaran interview with Jonathan and Mark next, and POE 2 Orbs I’ll bring you another breakdown soon. Catch you all in the next one — Gaza TV out.
In Diablo IV, pets are not just cute companions but a way to personalize your journey through the dark and brutal world of Sanctuary. Pets are purely cosmetic, providing no real combat advantages, but they add a layer of personality and flair to your character. While there are numerous pets to choose from, none are as thematically fitting as Dorian, the Raven. A raven, with its mysterious and dark aesthetic, fits perfectly into the gothic atmosphere of Diablo IV Items , and its exclusive nature makes it one of the most coveted pets in the game.
Dorian, the Raven, is not available through simple gameplay or microtransactions. Instead, it is tied to Season 7 of Diablo IV, requiring players to complete a series of challenges in the Season 7 Journey. This pet, while purely cosmetic, has become a symbol of dedication and achievement for those who take on the tough grind required to unlock it.
In this guide, we'll take you through the steps needed to unlock Dorian the Raven in Diablo IV, explore why this pet is such a prized companion, and provide tips on how to efficiently complete the Season 7 Journey so you can add this dark and mysterious bird to your collection.
Step 1: Complete the Season 7 Journey
To get Dorian the Raven, you must first complete the Season 7 Journey. This Journey is made up of a series of chapters that you’ll need to complete by achieving various objectives. These objectives range from defeating specific enemies, gathering resources, completing seasonal activities, and more. You’ll need to be prepared for a grind, but the rewards—including Dorian the Raven—are well worth the effort.
Here’s a breakdown of what to expect from the Season 7 Journey:
Chapter 1: Defeat Specific Enemy Types
As with many seasonal challenges in Diablo IV, the first chapter will task you with defeating specific enemy types within the game. These may include:
Elite enemies like Champions or Rares
Named bosses scattered across the world
Certain dungeon enemies found in specific regions
The key to completing this chapter is to keep your eyes open for the required enemies as you venture through Sanctuary. This task may take some time, but don’t worry, as you’ll be progressing through the Journey while doing other activities, such as clearing dungeons or exploring open-world events.
Chapter 2: Gathering Resources
Gathering resources is an integral part of Diablo IV gameplay. In this chapter, you’ll need to collect a combination of materials like:
Rawhide
Herbs
Ore
Wood
These materials are typically gathered while exploring, completing side quests, or engaging in crafting-related activities. You will likely need to complete several rounds of resource collection to meet the required thresholds, so consider focusing on areas rich in these materials.
Chapter 3: Complete Helltides
Helltides are dangerous world events that are introduced periodically throughout the season. During these events, the environment becomes corrupted by demonic forces, offering special loot and rewards. To complete this chapter, you’ll need to:
Participate in Helltides
Defeat the enemies that spawn during the event
Helltides are great for farming high-level loot, so while you’re completing this chapter, you can also improve your gear and acquire powerful items for your journey.
Chapter 4: Complete Nightmare Dungeons
Nightmare Dungeons are a significant feature in Diablo IV, offering players more challenging dungeon runs. These dungeons are often randomized and require more skill and coordination to complete. You will need to:
Complete a set number of Nightmare Dungeons
Fight through increasingly difficult levels and bosses
Nightmare Dungeons are not only an excellent way to grind for powerful loot but also contribute to your progression in the Season 7 Journey. Completing these dungeons can be challenging, so it’s important to go in prepared with strong gear and optimized builds.
Chapter 5: Finish Seasonal Quests and Activities
The final objectives of the Season 7 Journey involve completing a variety of seasonal quests and activities. These may include:
Seasonal side quests that push the narrative of the Season 7 story
Additional world events and challenges specific to the season
Some of these activities will involve interacting with new mechanics introduced during the season, such as specific events, NPCs, or locations. Be sure to check the season’s activity tracker to stay on top of these tasks.
Step 2: Claim Your Raven Pet
Once you’ve completed all of the objectives in the Season 7 Journey, you will be rewarded with Dorian, the Raven. The pet is automatically added to your collection of cosmetic companions, and you can claim it as follows:
Open your Wardrobe: In Diablo IV, the Wardrobe is where you manage your character’s appearance, including cosmetics and pets.
Navigate to the Pets tab: Within the Wardrobe, find the tab dedicated to pets. Here, you will see all of your available pets.
Select Dorian, the Raven: Scroll through your available pets, and you’ll find Dorian, the Raven among them. Simply select it, and the raven will accompany you on your travels through Sanctuary.
It’s important to note that Dorian, the Raven will be permanently added to your collection once you claim it. However, because this pet is exclusive to Season 7, it will no longer be available once the season ends, so be sure to complete the Journey before the season concludes.
What Does Dorian the Raven Do?
While many pets in Diablo IV offer utility, such as increasing loot drops or assisting with resource gathering, Dorian, the Raven serves only a cosmetic purpose. Dorian does not help in combat, nor does it contribute to your overall gameplay efficiency. Instead, it follows you around Sanctuary as a visual companion, adding an element of dark mystery to your character’s appearance.
Why would players want Dorian, the Raven, then? Let’s take a look at the reasons:
1. Unique Symbol of Achievement
Unlocking Dorian is no small feat. The challenges in the Season 7 Journey are designed to test your skill and endurance in Diablo IV, and completing them all demonstrates your commitment to the game. Dorian is not a pet that anyone can just purchase or find; it’s a reward for players who dedicate themselves to completing seasonal content. By having Dorian by your side, you are showing other players that you have successfully completed the tough grind of Season 7.
2. Aesthetic Appeal
Dorian fits perfectly into the gothic atmosphere of Diablo IV. The raven is a symbol of mystery, darkness, and even death, making it a fitting companion for the harrowing world of Sanctuary. If you enjoy immersing yourself in the dark, foreboding lore of Diablo IV, Dorian will add an extra layer of atmosphere to your adventures.
3. A Permanent Cosmetic Reward
Unlike weapons or armor that may become obsolete once you level up, Dorian the Raven is a permanent cosmetic companion that will stay with you through the seasons. It’s a reward that doesn’t get outdated, and it can be used to personalize your character across different seasons.
Final Thoughts
In conclusion, Dorian the Raven is a highly sought-after cosmetic pet in Diablo IV, and unlocking it requires a significant amount of effort and dedication through the Season 7 Journey. While the pet itself doesn’t offer combat advantages, it serves as a symbol of achievement and adds an aesthetic touch to your character. If you’re looking to add this dark and mysterious companion to your collection, make sure to complete the Season 7 Journey before it’s too late.
By following the steps outlined above and committing to cheap Diablo 4 Items the seasonal challenges, you can proudly showcase Dorian, the Raven to other players as a testament to your skill and perseverance in Diablo IV.
MLB The Show 25 has officially arrived, and MLB The Show 25 Stubs after days of early access, players are diving deep into its various modes. While Diamond Dynasty has been a major focus for many, Road to the Show (RTTS) remains a fan-favorite for those who love crafting their own baseball legacy. This year, one of the most intriguing additions to RTTS is the inclusion of metal bats, a staple in college and amateur baseball. But do they actually impact gameplay, or are they just a cosmetic change?
In this deep dive, we’ll explore whether metal bats provide a tangible advantage in MLB The Show 25, test exit velocities, and see if we can break the game’s home run distance records.
The Experiment: Can Metal Bats Boost Power in RTTS?
To test whether metal bats make a difference, I created a power-focused first baseman named Fred Bing Bong (because why not?). The goal was simple: maximize power attributes and see if metal bats lead to higher exit velocities and longer home runs.
Step 1: Optimizing the Player Build
Position: First Base (typically a power-hitting role)
Attributes: All initial skill points allocated to Power vs. Righties and Lefties
Equipment: Equipped the highest-rated metal bat available
Step 2: Adjusting Sliders for Maximum Power
To ensure every swing was a potential moonshot, I tweaked the following settings:
Hitting Difficulty: Beginner (for consistent Perfect-Perfect contact)
Human Contact: Maxed out
Human Power: Maxed out
Human Solid Hits: Maxed out
With these adjustments, nearly every swing resulted in a Perfect-Perfect hit, allowing us to measure the maximum possible exit velocities and distances.
Testing Metal Bats: The Results
First Game: Early Signs of Dominance
Right out of the gate, Fred Bing Bong was crushing baseballs:
First Home Run: 116 MPH exit velocity, 450 feet
Second Home Run: 106 MPH, 401 feet
Third Home Run: 110 MPH, 427 feet
While these numbers were impressive, they weren’t significantly higher than what we’ve seen in past MLB The Show games with wooden bats.
Comparing Metal vs. Wooden Bats
In previous MLB The Show titles (particularly MLB The Show 24), players reported exit velocities exceeding 120+ MPH with maxed-out power sliders. However, in MLB The Show 25, even with a fully optimized metal bat build, the highest exit velocity recorded was 115 MPH.
This suggests that metal bats do not provide a noticeable power boost over wooden bats in RTTS.
Possible Reasons for the Lack of Impact
Game Balance: SDS (San Diego Studio) may have intentionally kept metal bats in line with wooden ones to prevent unrealistic gameplay.
Exit Velocity Cap: There appears to be a hard cap on exit velocity, preventing absurdly high numbers regardless of bat type.
Bat Physics: Unlike real-life metal bats (which have a "trampoline effect" for higher ball speeds), MLB The Show 25 may treat all bats similarly in terms of gameplay mechanics.
The Mystery of the Black Pencil Bat
During testing, I stumbled upon an interesting discovery—the Black Pencil Bat, a rare and mysterious piece of equipment rumored to exist in RTTS.
First Appearance: A Twitter user posted a screenshot of the bat in a previous MLB The Show game.
In-Game Sighting: During one of my games, I noticed a teammate in the dugout wielding the Black Pencil Bat, confirming its existence.
Can You Use It? As of now, it’s unclear how to unlock it or whether it provides any unique benefits.
Is the Black Pencil Bat just a cosmetic item, or does it have hidden power boosts? This remains one of RTTS’s biggest mysteries, and I’ll continue hunting for it in future sessions.
Draft Stock and College Ball: Does Performance Matter?
Despite hitting multiple 450+ foot home runs in high school, my draft projections were shockingly low—ranging from the 2nd to 8th round. This seemed unrealistic, given the absurd numbers Fred was putting up.
Instead of risking a late draft pick, I chose to attend Texas Christian University (TCU), a 5-star program for skill development. This allowed me to further boost my power attributes before entering the MLB draft.
College Performance: Breaking Records
In college, I managed to hit my longest home run yet:
459 feet, 115 MPH exit velocity
While this was an improvement, it still felt capped compared to previous games where 500+ foot bombs were possible with maxed sliders.
Final Verdict: Do Metal Bats Matter in MLB The Show 25?
After extensive testing, here’s the conclusion:
Metal bats do not provide a significant power boost over wooden bats in RTTS.
Exit velocities appear to be capped around 115-116 MPH, regardless of bat type.
The biggest factors in hitting massive home runs remain:
Player attributes (Power stat)
Perks (Power-focused boosts)
Gameplay sliders (Human Power, Contact, Solid Hits)
Why Would SDS Include Metal Bats If They Don’t Change Gameplay?
Realism: College and high school players use metal bats, so their inclusion adds authenticity.
Customization: Players enjoy personalizing their RTTS experience, even if equipment doesn’t drastically alter performance.
Future Updates: SDS may adjust bat physics in later patches if players demand more differentiation between bat types.
What’s Next in My RTTS Journey?
Unlocking the Black Pencil Bat – Does it have hidden perks?
Testing More Perks – Can certain abilities push exit velocities beyond 116 MPH?
Pushing for 500+ Foot Home Runs – Is it possible with further attribute upgrades?
Community Discussion: What’s Your Experience?
Have you tried using metal bats in RTTS? Have you noticed any differences in power? What’s the longest home run you’ve hit in MLB The Show 25?
Let me know in the comments! And if you're looking to boost your Diamond Dynasty team, check out MMOexp.com for buy MLB Stubs to build your ultimate squad.
Stay tuned for more MLB The Show 25 experiments and breakdowns!
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